For my final game arts class, i had to come up with a colour palette for my sloth character, and present the final outcome.
Colouring was the part of this process i was initially the most lost with, because i’d usually just go with whatever colour palette first popped into mu head with art. This time, i was challenged to experiment with different palette, and i had to put a lot of thought into each one.
I shaded each palette, but highlights didn’t really look right on the drawing (most probably because of the fact that i haven’t experimented enough with colouring as of now) so i ended up not including them in my finished work. I tired to carefully consider where shadows would fall on this drawing, but looking back i feel maybe i could’ve exaggerated the darker areas better, maybe by using a darker colour for shading.
Overall, i enjoyed this rotation a lot, even though it did stress me out a little. I enjoyed how imaginative it was; there wasn’t really a limit on what we could do with the character, and we were encouraged to work in our own styles or use a style that suited us best. I was also able to look back on my steps and analyze them a lot since it didn’t take too long, which made me realize that i have some work to do on A) my drawing skills and B) my character designing skills; although i like my design, i feel i didn’t really end up applying much research to the final outcome, and i might’ve lacked research and influences overall. I’ll take what i learned on this rotation with me into the future and use it to try and become someone who can create more meticulously designed characters, and draw them out a little better. I’d also like to explore my ideas a little better in the future, and work outside of my comfort zone while creating characters.