For the third and final task of this summer project, our final outcome has to be a triptych (a 3 part image) of a forgotten object; We have to work to visually give the viewer some context of this object, answering questions such as ‘is the object ever found?’, ‘how has time affected the appearance of the object?’ and ‘will the object ever find new life?’. I’ve already given this task some thought, and I know what I want to create; a drawing of a lost sword, abandoned in the forest. The sword is tattered and rusty, but emits a bright and mystical light that illuminates everything around it. It’s eventually found by a young and wimpy elf boy; I aim on creating two short animations as an opening and an ending to the picture, to show the elf discovering it. I’ve come up with a short story for this sword;
‘Long ago in the mystical world of Alberon, demons escaped from the underworld and threatened to invade the peaceful elf kingdom. The elves, with their backs against the wall, prayed to the goddess for a way to defend their land, and in response, she sent a powerful enchanted blade, Cerulean. Not only was cerulean charged with heavenly magic, but he could take on the form of an elf and speak to his wielders to guide them to victory. This powerful sword could only be wielded by a hero pure of heart; For generations, he was passed down to strong and noble elves, who used his power to fend off the demons. However, as time went on, news of cerulean’s power had spread and caught the attention of all types of elves who wanted to use his power for selfish reasons, or sell him for a hefty price. On a fateful day, cerulean’s wielder at the time was ambushed by a band of thieves, and the sword was stolen as he was defeated. Cerulean’s power, however, only worked if a noble hero fought with him, and was rendered powerless in the hands of his tainted new owners. Without the power of the sword the elves were helpless, and the demons took over their kingdom.
100 years passed since the demon invasion, and cerulean had become somewhat of a myth, his whereabouts unknown. Demons were the new leaders of Alberon, with elves reduced to a slave race who spent their lives serving the demons. One of many slaves was kyubi, a small and skinny elf who wasn’t good for much; he seemed to mess up everything he touched, causing him to be an object of hatred for elves and demons alike. Still, Kyubi kept his head held high and tried his best with every task he was given; where he lacked in skill, he made up for in ambition and optimism. One day, Kyubi is sent on a dangerous mission; there has been a mysterious glowing in the dangerous woods for about a month, and everyone who has been sent to find it’s source hasn’t returned. Kyubi is sent out into the forest alone to investigate; however, strange glowing spheres lead him to a tattered sword stuck in a rock, emitting an icy and bright light. After some struggling, Kyubi manages to pull it out, and to his surprise it floats up, repairs itself and takes the form of a tall and handsome young elf, dressed in an odd manor and with a confident and booming voice. The sword informs Kyubi that it is the fabled blade Cerulean, and that it’s purpose is to accompany a young hero in defeating the demons. Shocked to find out that he has been asleep for 100 years, Cerulean lets Kyubi know that he is the pure hearted hero of this generation, and that he must get strong enough to restore peace to the elven kingdom. Will kyubi be able to fend off the demons and lead a rebellion with Cerulean by his side, or will the demons prevail?’
This story straight away paints an image in my head of what kind of imagery will be present in my triptych; a wild forest, a magical sword, a young elf boy and possibly some demons. I feel that things that will make this piece effective are the angle, the small details and the lighting. The lighting is especially important in creating a magical atmosphere, as it can add a mystical tint to everything. The background is also important, which will be a challenge for me; I usually draw people and not backgrounds, so it’s a fun opportunity to present myself with the task of drawing something new. If I have the time, I’d also like to do short animations of Kyubi finding the sword and pulling it out of the ground, and of Cerulean’s spirit waking up.
With my story down, I was ready to start creating my moodboard.
After creating my moodboard, I had a look at some triptychs, to familiarise myself with what they are. Some triptychs depict one image split into 3 parts, While some are 3 different images that connect to each other; I think I prefer the former, as it paints a clearer picture of what’s going on and allows you to just focus on one scenario wholeheartedly.
To conclude, there are 3 things I aim on having completed in the following weeks; A triptych depicting the moment Kyubi finds the sword, a short animation for a prologue where kyubi is walking through the forest and discovers the sword, and an after scene animation where kyubi awakens Cerulean. I want the triptych to be 3 different drawings depicting one image, with the middle one being the focal point of the whole thing, and I’ll draw a sword in a mystical forest.
Before starting my ‘forgotten object’ triptych project, I have to complete 2 tasks; observing light, shadows and reflection in my daily life, and taking pictures with emphasis on mood. I started with the former, as I felt it would help me to do the latter better.
Observation
Observation for me was harder than I thought it would be. The biggest challenge was taking influence from everyday scenery, and not looking for more intentional and set up photographs that purposely utilized things like light and shadows in an effective way. I feel that it was very helpful, however; I noticed things that I was able to take into consideration while taking mood photos. The first thing I found was that lighting can greatly change the overall atmosphere of a place; I walked around my house in the day once and then in the night with the lights off, to see how the light affected my mood. In my house, when it was bright, everything felt more inviting and casual; it’s been a sunny week, so the sun is making everything very vibrant which enhances my mood. However, when it’s night time, everything looks a little more threatening; somehow, it feels more lonely to be in a big dark space than it does to be in a light one. When everything is dark, it causes a sense of unease and tension; even though I was in a familiar setting, I couldn’t help but feel a bit more cautious when it was pitch black. You have to rely on your other senses more than sight in the dark, which is a little scary.
I also observed how the colour and intensity of light can affect mood. When I walked around in the dark, I brought a flashlight with me and shined it on individual parts of the house. The intense white light from the flashlight added a ghostly tint to everything it touched, somewhat washing out the colours and casting a bunch of contrasting black shadows. It also caused one object to stand out in otherwise pitch blackness, which was effective in bringing attention to that object alone. I also experimented with dimming the lights in a room; slightly dimmed light add kind of an intimate feeling to a room, while dimming them a lot makes the room feel kind of gloomy. Dim lighting makes me think of horror movies, and I think I could possibly use different light intensities to bring out different moods and emotions in my own work.
I played around with light colours, which was an interesting thing to do. Colours are known for being able to evoke different moods, and I saw that well through experimentation; Red light is very intense and reminds me of heat and anger, while blue light is calmer but a bit cold, reminding me of sadness and cold water. Pink and purple lights look a bit mystical, reminding me of magic and unnatural happenings, while green light is surprisingly unpleasant and more intense than I would’ve thought it to be.
Lastly, I focused on shadows; I feel that the amount of shadows and their intensity is quite influential on mood. In dark spaces with less light, shadows become more intense and dark; they’re more noticeable, and in turn you notice how big and intimidating they can be. When they’re both very dark and quite a bit distorted, they become angular and a little creepy, while in bright spaces they’re less noticeable, taking on more of a small and dim grey appearance.
Photography
Taking into consideration what I learned from observation, I took a walk around my block and took some photographs in the sun. I wanted to focus on happiness first, so I took vibrant and bright colours to evoke positive moods and thoughts. I’ll share the ones that I feel were successful;
Next, I wanted to focus on a darker and more desolate mood. For most of these pictures, I took them around my house, as I could better capture more desolate and lonely looking pictures here.
Lastly, I wanted to focus on creating a whimsical and magical mood through photography. I took these pictures to achieve that;
I took the same picture, but with different colours for each light. I feel that the light colour slightly changed the vibe of the image a bit each time;
I took some pictures of the frog under a blanket, with a coloured light and the pendant, so that the light would show more intensely.
I took these two pictures with the coloured light as the only light source, no flashlight.
To conclude, this task was greatly beneficial to me. It helped me to think of what I can do with light, shadows, imagery and colours in an image; I can use them to paint a luxurious image of whatever I draw, a more sinister one, or one that looks enchanted and evokes wonder and mystery. I can definitely look back to these images when I create my triptych and think about what things work together to give off the overall mood and atmosphere that the picture invokes in me.
I’ve started doing my research tasks for this project; I have to make observations about light, shadows, reflections and movements, create an online scrapbook of visual inspirations for myself and take some pictures to experiment with mood and what kind of things change the atmosphere of a photograph.
ONLINE SCRAPBOOK
I started with the online scrapbook, as I felt it was the easiest of the 3 tasks, and I felt it would be useful to do the observation and photography one after the other. I created this giant moodboard on Pure Ref, filled with all the things that inspire me most as an artist;
I included other things here too such as album covers, creative packaging for various things and work that I considered interesting and inspirational. As I find other things that interest me, I’ll add them to the mind map. I can look back to this mind map for visual inspirations later on, so I think it’s a useful thing to have.
There are many reasons I chose this pathway. First and foremost, My dream is to one day pitch my own cartoon idea to a network and have it picked up, and I believe that taking this pathway is pushing me one step closer to making my dream into a reality. It’s something I’ve always wanted, but now I get to actually make decisions that push me closer toward becoming a cartoon producer, so I’ll take every opportunity that is presented to me. Secondly, although it may be a cliché answer, I really love everything about 2D animation; the research and planning, the developmental art and the process of seeing an animation gradually come to life as you work on it. Watching animations makes me happy, and I want to be able to create animations that will provide other people with happiness and entertainment; but wanting to be a good animator alone isn’t enough, so I need to practice and study animation so that I can get better at it, and I believe that this pathway will allow me to do this. On the more technical and artistic side of things, One of my other dreams is to develop a unique and identifiable animation style, as well as a unique art style; similarly to animators like James Baxter or Tim Burton, I want people to be able to look at my creations and say ‘This is definitely something that Jahiem made’. I want my work to have originality and a lot of my own character, and I feel that learning about 2D animation formally will allow me to learn certain rules as well as which of these rules I can break and bend to give my work a life of it’s own. Lastly, despite having done art generally for a long time, I feel like I haven’t experimented much outside of my comfort zone; I know that this pathway is one that allows a lot of creative freedom and opportunities to experiment, so I think I’ll be able to challenge myself well.
What inspires me within the animation community?
I’m inspired by things both in finished pieces and things that happen behind the scenes when it comes to animation. For finished pieces, I love seeing pieces that are created with a lot of ambition, whether it’s by a studio or a small team/independent animators on YouTube or other social media platforms. I admire people’s ability to tell a story, set a tone or evoke an emotion though animation alone, even when there aren’t many words. I admire how animators are able to make small choices in things like light, colour and sound that have a big impact on the viewer. From a storytelling perspective, these are some animations that I really love;
To give a less formal answer, I’m really into fast paced, action animations with a lot of fighting and movement. I just love seeing characters use powers and fight, it makes me feel energized. Animations like these are a big part of why I’d also like to be an animator;
Lastly, as for the behind the scenes aspects of animation, I especially love pre production. I really love seeing ideas flesh out and develop, and I find it super interesting to see how things change as you develop them. My own cartoon ideas have changed a lot through the years, and I just love to see how character designs, backgrounds, settings and the characters themselves develop overtime. As an example, I’ll link the original pitch bible for Adventure Time; https://www.scribd.com/document/3122798/Adventure-Time-series-presentation#from_embed I love working on ideas and helping them to develop into what they end up as, and animation allows me to do this with practically every project I work on.
What do I hope to gain from this pathway?
I hope I’m able to create some artwork that I’m proud of and want to show off a lot, first and foremost. I want to challenge myself a lot and produce pieces of art that are on the next level and better than my last pieces of work; I want to constantly better myself. I also hope I’m able to feel like a more complete and confident artist and animator by the end of this pathway; I want to have more confidence in my abilities to make decisions and create things. I feel like I second guess and doubt myself a lot when it comes to animation; I have a kind of fixed mindset with things in general, with thoughts like ‘I can’t do it so I won’t attempt it, I should just stick to what I’m good at’. I want to become more of a risk taker; even if things don’t turn out the way I’d like them to, I want to be able to say that I tried an be proud of myself for it. Overall I hope to gain confidence and more refined skills through this pathway.
As of writing this post, we have finished with our lip sync animation. I’ll attach it below;
Our animation was met with mostly positive responses. We were complimented on our sound design, as each noise was carefully selected and matched the character’s actions well, and the overall soundscape was believable and harmonious with the visuals. We were also complemented on the interaction between our characters, as they were expressive with their actions matching their words and tones, and they matched each other well by reacting to what each other were staying (e.g. the girl laughing at the boy’s ironic comment, the boy pulling an awkward expression after the girl gets excited about money, etc.)
Our criticisms were mostly to do with our lack of scene changes; the camera angle and setting never really changed once the two characters started talking, so it got a bit stale. We were advised to use more moments like the cutaway with the exploding car, as they kept the scene from getting too still and long. In future, I’ll consider the shot composition more during the storyboarding stage, so that I can ensure nothing lasts for longer than it should or becomes too repetitive.
Overall, I’ve learned a lot through this elective; I had never lip synched an animation before, and it turned out to not be as daunting as I thought it would be. This was also the first time I went through the full process of pre production for an animation; initial designs and research, character designing, storyboarding and then animation, and it was useful to experience what the workflow is like as I can plan things more appropriately in the future now. I’ll work hard to improve on varying camera angles, and I’ll practice the new skills I’ve picked up.
This week, our focus was on getting some pre production material ready for the animation. We had a lot to finish; designs for the bar and the outside of it, character designs and a storyboard showing the points where the camera would move in the animation. My partner and I chose to work on most stages together, so that we could combine our ideas well.
First, we worked on the setting; we split up and created a rough concept design each for the outside of the bar, before recouping and sharing our ideas.
With my partner doing most of the background work, my focus was more on the storyboarding and character designs. At first, we chose to divide the work into one character per person; I would design the male speaker, cyborg with a human head inside a glass tank attached to a robotic, tesla branded body, and he would design the female speaker, an ordinary human girl.
And that was it for this week. Next week, we’ll be able to start doing the rough animation, which I look forward to, but we still have a few steps to go until then.
I have now started the lip sync rotation. For this project, we’ll need to produce a 1 minute animation in pairs using unscripted audio, with a heavy focus on how we can creatively come up with situations to match the dialogue and how we can use body language to bring the characters to life.
To begin with, we had to record a minute of unscripted audio in randomized pairs about a random news subject. After this, we were sorted into different pairs, and together we had to choose a total of 3 audios and come up with rough initial ideas and loglines for them, before narrowing the decision down to just one audio. Me and my partner chose 3 audios; two about house prices in the UK and one about a crazy elon musk experiment. For each idea we came up with rough concepts, using a website called miro to document a few pictures and notes for our ideas;
We chose to go with the musk idea, as it was the most visually interesting and we seemed to be mutually most interested in it. We developed the logline for this concept after choosing it, and then tried developing it further;
We started to look more into visual cues we could use to communicate our dystopian future setting to the viewers in an effective way. Upon the recommendation of a teacher we looked into propaganda posters from the war, and thought about incorporating them into our setting’s design. As for the setting itself, it would be a futuristic but run down bar here on earth, but many years into the future. Musk has somehow lived this long with the aid of technology, and rules over all of mankind, who don’t view him very favourably.
Over the course of the week, we added a few more things to the board; reference images for art, links to the news story so that we could understand it better and some rough ideas. I look forward to seeing how our idea will progress in the following weeks.
The objective this time was to produce a 30 second scary video, proving that you understood the things we had been learning about. I chose to do an animatic, as it was the most efficient way for me to work. I briefly considered a live action film, but I don’t really have any equipment that would make that work.
Again, it took me a whole week to come up with a spooky story, as i’m not good at making up scary things and I don’t watch any horror at all. I already knew that an unsuspecting, ordinary victim made things scarier for me, so I knew i wanted to go with that. My first idea was to have a dystopian world where everyone was forced to act happy, but dystopias aren’t really scary in my opinion, it’s more like it’s own genre. I also didn’t want to go with the whole contrasting happy imagery with a dark theme idea again, so I decided to drop this idea.
From this video, i knew that i wanted to work with some kind of an anonymous being that interacted with people through technology. I thought it would be really scary to have a being with no clear origin and questionable objectives; there isn’t a way to get through to a creature like this because we don’t know why it’s acting the way it does.
I came up with a story for my animatic, and I liked it so it’s what I went with. A boy would receive a text from an unknown source, asking him a simple question; Red or blue? the boy is doomed upon receiving the text, because with whichever answer he chooses, he’ll be murdered in a way that will present the colour; either strangled until he’s blue or beaten until he bleeds red. He answers the question, and when he does, all technology in his house suddenly gets corrupted. A shadowy and anonymous figure presents itself from his television, and strangles him.
I like this idea because it raises a lot of questions; how many people have fallen victim to this text? where does the creature come from? what is it? it seems like it could be an opening scene for a horror movie. I wanted to include a lot of details, such as a segment on the news of a string of young people being found choked and beaten, and the monster having some kind of a checklist for it’s victims, but I only had 30 seconds so I had to keep it brief. I also considered having the victim’s faces appear on the monster after it had killed them, but I think I couldn’t have conveyed this clearly enough to the audience with the given amount of time, so I didn’t include it.
Overall, I think I was successful in this animatic. I managed to stay more on task, and I like how it looked. I have yet to see how other people react to it, but that will indicate to me if the story is clear enough to viewers. I think as an improvement I could’ve worked on the timings a little better, as I think maybe the texts go by a little quickly.
I’m a bit late on the blogging for this project, but here I’ll document the process of our first task, creating a scary 6 frame storyboard. We were supposed to make a ghost story, but I went slightly off task admittedly and just went for something with an overall spooky atmosphere.
To be frank, I hate horror and everything scary, so this task was challenging to me. My art style is practically the opposite of scary and I don’t have much experience with how to frighten an audience, since I go to great lengths to avoid anything even remotely disturbing. It took me quite a while to figure out how I would make something creepy, but after some quick research, I was able to produce something I’m somewhat proud of as a starting point.
Firstly, I thought back on a documentary we had to watch about the movie ‘the shining’. I was able to get through this documentary, and there were some pretty interesting ideas explored in it. although I did find some of the ideas to be very out there and far fetched. What I got from the documentary was that the things that made the shining scary were the subtle details and attention to detail, more so than the actual scary shots. There were a lot of subtle details added to create tension, such as very early foreshadowing, the use of different shots and sounds and subtle hints to more sinister themes such as the mistreatment of native Americans. I found this much to be interesting, as usually if I was thinking to scare someone, I’d go for something loud, flashy and visually disturbing. This documentary taught me that sometimes slowly hinting at disturbing themes can be more effective than revealing everything right away.
Next, I thought to myself about what scares me. In short practically everything scares me, but I’m more scared of things that are realistic and could happen to anyone. These things scare me because the victims are often just ordinary people that I can see bits of myself in; completely innocent and unsuspecting civillians who are dragged into dark situations, broken down and never given a happy ending or a way out. Things like this disturb me because they could truly happen to anyone. At this point, I knew I wanted to do something with an air of realism to it; something shocking, but still somewhat possible.
The biggest problem I faced was with the art. No matter how much I tried, I couldn’t draw anything that looked scary or sinister. However, I started to think that I could use this to my advantage; if the whole thing looks cute, the scare will be all the more disturbing and unsuspecting. A disconnect between the visuals and the scenario could be what helped my piece to stand out. I looked online for things that kind of blended more childish and cute imagery with scary themes, and I found two things;
Now, I was ready to create my storyboard. I decided that I’d add sound to it and make it into a video, as I wanted to put in a lot of effort for this piece and get my brain used to creating something disturbing. I knew right away that i wanted to include an innocent victim, and I chose an animal. People always talk about being the most sad when pets die in horror movies, and I feel that’s because the animals are just there doing nothing, they don’t get themselves into these situations and so it’s horrible when we see bad things happening to them. Humans make decisions for them, so it’s sad when these decisions lead to their demise. I chose to use cats, as a lot of people love them and have experience with them, so it adds an air of reality to the whole thing.
For the story, I wanted to have a person take in missing cats and give them seemingly good lives. However, the person actually kills the cats and steals their eyes for an unknown reason. For the whole thing, the story would go smoothly and cutely, but at the end you’d find out what the person’s real intentions were. I originally had the main character planned to just be an average person, but I changed it to a child because it added another layer of creepiness to the piece; why would a child want to kill cats? why would such a young mind already be corrupted, why does she even know about the concept of murder? I also chose to picture no other humans, to make it look like the cat only had the option to go with the child, so it trusted her. I wrote a poem for the dialogue, to give it a children’s book vibe.
All in all, I feel this was a good start to creating something spooky. It was my first time doing it, and I feel I was successfully able to throw in enough curve balls to shock the audience in the end. I tried including a slightly disturbing atmosphere from the very start, with the absence of any other characters and the realistic backgrounds in comparison to the cartoon characters. To criticise myself, I went a bit off task, and i didn’t really talk about anything supernatural. Next time, i’ll try to stick to the task at hand more.
As of writing this post, I have finished my loop. Previously i finished the character’s line art and colouring, so all i really had left to do was add some colour to the background and add sound.
With everything else done all I had to do was add sound, which completed the animation, as can be seen above. I was a bit stuck on what to do for this phase; shadows don’t naturally make sounds, so I had to be creative with how I’d introduce noise. The first thing I did was add some atmospheric background noise, as the animation takes place in an empty room so it would be a bit hollow sounding and echo-y. Next I needed to consider what sounds the shadow himself would make; I initially wanted to provide a voice for him, but I kind of liked his more silent nature, it reminded me of old cartoons where the characters wouldn’t speak, which relied more on body language, expression and sound effects to communicate what the character is feeling to the audience.
In the end, I chose loud and unrealistic sound effects for Sulli, echoing each one so that it matched the atmospheric sound in the background. I chose to use lighter an quicker sounds when he turned into a rabbit to portray it as small and kind of cute, while I used deeper and louder sounds for the monster to make it ‘scary’ in a sense. I liked the turn out of this, I think it gave off the personality I was trying to give Sulli well.
Overall on this rotation, there were parts I felt I did well, but I faced a lot of issues. The first thing I think I did well was planning out my timings; I never fell too far behind at any point, and I managed to finish on time. However, I think I was too eager to not fall behind at points; I wanted to move ahead quickly, so I didn’t stay on some stages for long enough. An example of this is with the stage after I finished my research; I didn’t do artistic experimentation looking back, and the lack of this lead to a final piece that wasn’t all that experimental in comparison to everyone else’s. I ended up producing something that looks like I could’ve produced it outside of a project, it looks like the kind of stuff I usually do. I think if I had been more flexible in the experimentation stage, I could’ve ended up with something more interesting as a final outcome. In future projects I want to experiment with a range of things before settling on one, I want to become someone who produces pieces of work that differ from each other a lot with each project, and to do this I think I need to challenge myself more to work with other art styles and mediums.
A second thing I think I could’ve improved on was being more clear with my audience. I’m not sure if it’s very clear what is going on in my loop right now, I don’t know if people can tell that it’s a shadow. I ran into a similar problem with my animatic project; I didn’t really consider that I knew a lot more about my work than the audience, so maybe it wasn’t clear enough what the story was. I think i can overcome this by becoming more confident in sharing my work, and asking people if it’s clear enough and what I can change.
Lastly, I feel a bit like all of my work so far has looked really similar. Everything is kind of in the same style, with the same kind of atmosphere. I want to become more flexible as an artist so that I can communicate a range of messages in a range of different ways; Every time I finish a project, I look back on it and feel a bit dissatisfied with it. This has been happening with my personal artwork as well; I think I should try taking a break from my usual way of working and find new ways of drawing and communicating. I’ll aim to practice drawing a lot, as I feel I’m not so good it it right now and it affects my animations and the way I approach them. Maybe I’m avoiding ambitious art pieces because of my lack of confidence in drawing, so I think improving in that area will push my projects forward.
Overall, I feel this project has taught me a lot about research. Truthfully, in the past I’ve felt like research was just something teachers made us do and wasn’t completely necessary, But I’ve seen through my own and through other people’s work how much a strong body of research and experimentation can drive a project forward, and how it can help to form ideas. I think research can strengthen any project now, even simpler ones, and I understand it’s importance and value it more now. Doing research can completely change your approach to your project, and it can also help to generate ideas when you’re stuck. In future projects I’ll treat the research just as importantly as I treat the process of creating artwork; I’ve learned that it can be a good thing to slow down and let ideas form themselves than to rush ahead to try and meet a deadline (deadlines are still important of course but, yeah). I’ll adopt this mindset into each new project that I come out with.